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A Quick History of Video Games

History of video games can be dated back to 1940s when Thomas T.Goldsmith submitted US patent requesting for innovation that is referred to as "cathode ray tube amusement device". Up until 1970s along with 1980s, video games did not reach the frontend popularity when home computer games, gaming consoles, and game video games came for the general public. From that time onwards, video games acquired in popularity as an outstanding mode of home entertainment as well as an area of modern-day culture worldwide. Currently, video games are considered amongst the 8 generations of the computer game consoles. Find more info on here.
In between 1949 and 1950, "bouncing ball" program was created by Charley Adama for MIT's Whirlwind system. This program had not been interactive however it was thought about to be an announcement for the video games to come soon. In 1951, as television technologies were being established for an electronic company called Loral based in New York, a developer named Ralph Baer recommended the concept of making consumption of patterns and lights for better works than for simply adjusting equipment.
In this video game, the player had to contend with the computer. William Hinginbotham in 1958 developed a game with the help of analog computer and oscilloscope. This game showed a basic tennis court showcasing a ball that was gravity controlled and required to be played using the internet.
Optimum computer games in 1959 to 1961 were run on mainframe systems present in universities in US and were developed by people simply as their hobbies. In 1961, a student's group at MIT that included Steve Russell coded a game whose title was Spacewar. In this game were 2 human players who had to bet one another and every one was managing one space probe that had rocket shooting abilities and a centre star existed to created dangers for the crafts. This was the beginning of a brand-new computer games age and after this, improvements and advancements continued.